Frogs love buttons and doors

 

I added a button / door mechanic to my frog game.  In theory I think it’ll expand the range of puzzles … in practice, still thinking about how!

This is the button-introducing level:

frogbuttons2

 

As always, you can play the game here: http://jimmylands.com/froggame/  (Bug reports / playtests / opinions welcome, of course.)

 

 

Transdimensional Transport

portalswirl

Color Experiments

I’ve been having fun messing with glEnable(GL_COLOR_LOGIC_OP); glLogicOp(GL_OR_REVERSE); (and similar) …

I’m thinking of having a sort of dream world area with different colors, slightly different feel, etc. Things like the Sierpinski triangles might be explained there.

colortest6

colortest5

colortest3

colortest2

colortest1

colortest7colortest7_2

colortest7_close

Animated gif stamp

anigifstamp
Stamping animations onto a canvas is fun :)

A Door to the Tree Temple

Testing a super simple mechanic with doors that only open if you match the tree pose etched on them. 

raise

They’re mostly harmless although they can crush the tree if you’re really slow about moving out of their way …

raise_24

It has been formatted.

It has been formatted.

Tied up in tree jail

Tied up in tree jail

I’m exploring binding the tree as a way to get players to explore the tree movement in a more controlled way …

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